Refund and return policy

Since The Learning Resources Group P/L supplies irrevocable goods we do not issue refunds or store credit once the order is fulfilled and the product is downloaded. As a customer, you are responsible for understanding this upon purchasing any item at our site. 

However, we realise that exceptional circumstance can take place with regard to the delivery process of the product we supply. 

Therefore, we do honour requests for the refunds or store credit for the following reasons:

  • Download issues: It is possible that you could incur problems while downloading the product. Claims regarding such issues must be submitted via a support case from your Customer Centre within 3 days. If you do not properly contact us during this period, you agree that we may construe silence as a successful download of the product with no further right of redress or refund for a "download issue" reason. We also have facility to track whether a download has been undertaken from a client's specific login and we consider that data as an overriding proof of download.
  • Incorrect product selection: It may happen that due to the large number of courses available and the similarity in course titles that you may have selected the incorrect course. We are more than happy to swap the course over for you to the correct one provided the original ordered course has not had any components of it downloaded. We will again use our download tracking utility as overriding proof that the product or any component of it have not been downloaded.

Our Technical Support Team is always eager to assist you and deliver highly professional support in a timely manner. 

Thank you for purchasing our products.


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Competency Isn’t Enough: Rethinking Digital Skills in 2026

Competency-based training still matters, but on its own, it’s not enough for digital skills. It does a great job of proving someone can perform a task under known conditions. The problem is that digital environments don’t stay consistent. Tools change, workflows shift, and AI introduces new layers of complexity. Learners can be “competent” in training and still struggle when those conditions change.

The gap isn’t in effort or ability; it’s in underlying understanding. That’s where capability comes in. Capability is what allows someone to adapt, question outputs, and transfer their skills into new or unfamiliar systems. It’s what keeps performance intact when the environment evolves. The takeaway is simple:

Keep competency as the outcome & start building capability as the method.

That shift is what turns short-term success into long-term effectiveness.

There’s nothing inherently wrong with competency-based training. In fact, it’s one of the strongest features of the Australian VET system. It gives us clarity. It defines expectations. It creates a shared understanding of what “good” looks like in the workplace.

But when it comes to digital skills, something isn’t quite lining up anymore.

Not in a dramatic, system-breaking way. More in the quiet, familiar sense that learners can complete the training, tick the boxes, and still feel uncertain when they hit the workplace. Or worse—they feel confident right up until the moment something changes.

And in digital environments, something always changes.