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Digital Capability and Digital Literacy - Part 3: Engagement and Improvement
The newly released Australian Digital Capability Framework (ADCF) will impact on the requirements of RTOs moving forward as more focus is directed at skilling learners for technological advancements, being driven by the need for industries to be more efficient, cost effective and self-reliant.
Engagement and Improvement
To develop and enhance digital capability and digital literacy, it is crucial for individuals to identify their current skills and areas for improvement, and actively engage in continuous learning and skill development. This may involve taking formal courses, participating in online tutorials, attending workshops or training sessions, and staying updated with the latest technological trends and developments. It is also important to recognise that digital technologies are constantly evolving, and individuals need to adapt and update their skills accordingly to stay relevant in the digital landscape.
Moreover, it is essential for educational institutions, employers, and policymakers to prioritise digital capability and digital literacy as part of their strategies for social, education, and workplace outcomes. This may include integrating digital skills training into school curriculum, providing professional development opportunities for educators and employees, and creating a supportive environment that encourages continuous learning and skill development. It is also important to address the digital divide, which refers to the gap between those who have access to digital technologies and those who do not, and ensure that everyone has equal opportunities to develop digital capability and digital literacy.
In conclusion, digital capability and digital literacy are distinct but complementary skills that are crucial in today's digital landscape. Digital capability focuses on a person's level of skill and experience with digital technologies, while digital literacy is about understanding the language, concepts, and social norms associated with digital technologies. Both are important for social, education, and workplace outcomes, as they enable individuals to effectively navigate, participate, and contribute to the digital world. It is essential for individuals to identify their current capabilities and actively engage in continuous learning and skill development to stay relevant in the ever-evolving digital landscape. It is also important for educational institutions, employers, and policymakers to prioritise digital capability and digital literacy and ensure that everyone has equal opportunities to develop these skills. By fostering digital capability and digital literacy, we can empower individuals to thrive in the digital age and contribute to a digitally inclusive and knowledgeable society.
TLRG is working on a digital literacy and capability assessment that will be tied to the new Australian Digital Capability Framework. This will be available via the LLN Robot system and will help to identify a learner’s current capability, level of digital literacy and likely methods of suitable engagement with training, assessment, employment and personal growth.
You can get more information and register your interest here.
ABOUT THE AUTHOR
David Cunning is the General Manager of The Learning Resources Group. He has been in the VET sector for 16 years and has spent more thqn decade managing the creation of training and assessment resources for over 300 units of competency. He was the driving force behind the LLN Robot System of assessing and supporting vocational education students across the country.
Dave has invested himself in understanding the industry by attaining his Certificate IV in Training and Assessment and also a Diploma of Vocational Education and Training and a Diploma in Training Design and Development.
Prior to working in the VET sector, Dave was a psychology graduate and a graphic artist who ran his own independent publishing house.
Outside of TLRG office, Dave was voted the world's greatest dad by a 3/4 majority of his 4 sons. He is an amateur e-sports participator, avid motorcycle accumulator and aspires to be the single largest consumer of 2-minute noodles in the southern hemisphere.